Justice David Gutierrez

Justice David Gutierrez is a designer and artist working in sculpture and installation. He completed his BA in Design from St. Edward’s University in Austin, TX.

While working as a designer for different studios, he independently practiced filmmaking. His work has screened at the Adobe Design Achievement Awards, Austin Arthouse Festival and Austin Music Video Festival. Since 2016, he has led workshops and teaching residencies primarily in experimental filmmaking.

In 2019, he was selected as a lead artist tasked with creating a large-scale installation art experience at ahha Tulsa. He designed and constructed Woo (2020) an immersive environment, structured as an abstract narrative in physical space. The exhibit will run through 2022 in Tulsa, OK.

In 2020, he was selected to contribute to Straight Through the Wall’s projection series. STTW screened Neptune’s Cathedral (2020) a stop-motion animated music video and Woo companion piece, on buildings in Alphabet City and Downtown Brooklyn.

Most recently he was selected by San Pedro Creek Culture Park to create a temporary outdoor installation for their annual light-based art event, Illume: Making Spirits Bright. For the event, he created Babbling (2021) a quarter-mile long light installation that ran throughout the creek during the month of December. The light sculptures synchronized with music to lay dormant and silent during the daylight, coming to life and changing colors at night.

Today, he pursues his artistic passio

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Artist Statement of Work

Tell us about your work (style, approach, philosophy, subject and/or theme):

I make site-specific, life-sized sculptural installations that integrate geometric shapes, vibrant colors and bouncy sounds with real-world settings and scenarios. My work juxtaposes striking physical objects with their surroundings—strengthening the participants’ overall experience and impact.

Documentation is a critical part of my process. Using my filmmaking background, I portray my work through movement and rhythm. I treat my environment as the setting, people as characters and their interaction with my work as a performance.

I’m inspired by the surreal, expressive and emotional experiences portrayed in fiction. My primary motivation is to design unique situations that allow people to share these idealized experiences in real- life. My goal moving forward is to create authentic and widely accessible experiential art that exist in places like city streets, busy sidewalks and public parks—encouraging environmental interaction and human connection, out in the world.

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